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Rendering ... Photorealism ... Material System ... No Limits ... Objects ... Editor ... Light Sources ... Character Animation ... Animation ... Import/Export ... COFFEE ... Technology

 

GO packshot
GO logo
The GO girl.

overview

If you want to get into 3D graphics and animation but don’t yet need the vast array of functions in the high-end SE and XL editions, then we have the solution for you - CINEMA 4D GO.

The GO edition delivers all the handling, stability and speed of the SE and XL editions, but at a fraction of the cost. With GO by your side you will be armed with all the tools required to quickly and effectively create and animate eye-catching 3D graphics.

GO packs plenty of punch too! It can output full broadcast quality pictures and animations (i.e. S-VHS PAL with 4x4 oversampling and fields). Every function is extensively documented in the comprehensive reference manual, and the quickstart tutorial will soon have beginners up and running.

Whether it’s simple 3D logos or all-out intergalactic warfare, GO is up to the task and is astonishing value for money. Also included in the package is the Instant Space CD-ROM - a modular construction system which will enable you to generate countless varieties of space ships.

MACINTOSH SCREENSHOT WINDOWS SCREENSHOT
GO mac screenshot GO win screenshot

feature list

Rendering ... Photorealism ... Material System ... No Limits ... Objects ... Editor ... Light Sources ... Character Animation ... Animation ... Import/Export ... COFFEE ... Technology

rendering
Prime-time capacity; ultrafast raytracing; cartoon renderer; broadcast quality antialiasing up to 4x4; output size up to full S-VHS PAL resolution (768 by 576 pixels).

photorealism
Adaptive antialiasing; authentic light refraction; authentic reflections; adjustable film format; adjustable pixel ratio; support for internal/external alpha and depth channels; support for external scripts/programs; depth of field; lens effects; glow effects; volumetric effects; object motion blur; scene motion blur; picture filters (soft filter, mid filter, etc.); QuickTime VR panoramas and animation.

material system
Expandable material library; choice of projection types includes spherical, cylindrical, flat, cubic, frontal, spatial, uv-mapping, shrink-wrapping; glow; displacement mapping; 12 material channels; procedural 2D/3D shaders include brick, cloud, cyclone, fire, flame, galaxy, gradient, marble, neptune, noise, saturn, saturnring, starfield, sunburst, turbulence, uranus, water, colour, earth, metal, rust, terrain, venus, wood, volumetric fog; additive textures; interactive texture placement on objects; movies, AVIs or individual picture sequences as animated textures.

no limits
Unlimited number of objects, cameras, light sources; up to 0.1 billion points per object; unlimited textures per project.

objects
More than 50 primitives, including platonic bodies, spline objects (e.g. spirals, cycloids, technical profiles), special objects (e.g. fractal, relief map), formula splines, TrueType and PostScript Type 1 fonts, foreground and background objects, light sources, cameras, floor and sky.

editor
Choice of measurement system and units; background picture display in the editor; fully integrated points editor with powerful magnet function; bevels; OpenGL/QuickDraw 3D Rave support; virtual walkthrough function; individual and 4-side views; configurable interface; Boolean operations; coordinates manager for numerical data input; object manager with hierarchy overview; web-ready through logically consistent VRML support (e.g. input of URL addresses); isometric and axonometric camera projections.

light sources
Parallel and divergent; soft light cone; hard and soft shadows; visible light; dust effect; volumetric light; lens effects with more than 40 glow and reflex presets; lens effects editor; sun simulation; automatic light facility; ambient (environment) light.

character animation
Inverse kinematics with angle limits, damping and anchor; skeleton mode; authentic hierarchy division.

animation
Timeline-based animation for positioning, scaling and rotating objects or entire object groups; time manager for precise, interactive keyframing; timeline for animation preview and editing (numerical and drag-and-drop).

import and export
CINEMA 4D; Direct 3D (export); DXF; QuickDraw 3D; VRML 1; VRML 2; 3D Studio R4; Wavefront; DEM (import); Adobe Illustrator (import); Lightwave (import); Imagine (import); TIFF; TGA; BMP (Win); PICT (Mac); IFF; JPEG; AVI (Win); MOV (Mac).

coffee
Integrated programming language for plug-in development; object-oriented structure; high execution speed; platform-independent – COFFEE plug-ins can be exchanged across all platforms without modification; optional developer kit available for registered developers; free plug-ins available via the internet.

technology
Currently runs under Win9x, WinNT, MacOS (PowerMacinstosh); program elements run completely independently of one another, enabling background rendering; based on the latest programming techniques; memory-friendly and extremely fast.

CINEMA 4D GO

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This page was last updated on Friday, November 6, 1998.